/*  	Azpazeta - Sandbox strategy game
    	Copyright (C) 2013  Adrián Arroyo Calle
	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
#include "GL/gl.h"
#include "GL/glext.h"
#include "wx/wx.h"
#ifndef SHADER_HPP
#define SHADER_HPP
namespace AzpShader{
	GLint LoadShader(wxString file, GLenum type);
	GLint CreateProgram(GLint vertex, GLint fragment);
	std::string ReadShaderFile(std::string);
	void SetMatrixUniforms();
	GLfloat* PopMatrix(); 
	void PushMatrix(GLfloat*);
}

#endif
